3D gameUser-generated content (UGC) game platformOriginal by Roblox Corporation

Roblox is not really a single game but a platform where players make games and play each other's games. A shared avatar and virtual currency bring thousands of different experiences together under one account. Young people are both players and creators; hanging out with friends on the same server, dressing up an avatar and discovering a new experience becomes a social habit. Network effects are the platform's greatest strength.

“A game like Roblox” means two very different projects. The first is building your own UGC platform: a massive undertaking with a creation editor, scripting language, hosting, avatar economy, moderation and payments; a small first release should be limited to one editor and a handful of templates. The second is making a game inside Roblox: with Roblox Studio and Luau, a much faster and cheaper route that opens onto a ready-made audience.

First playable version (MVP)€76,500 – €107,50016–22 weeks · excl. VAT
Full scope€170,000 – €246,50025–34 weeks · 7-person team
Recommended techFor your own platform: Unity or Unreal + embedded Lua/Luau virtual machine, custom editor. For an in-Roblox game: Roblox Studio (Luau)For your own platform: custom game server orchestration (Kubernetes/Agones) + Nakama or custom service + moderation tools. For an in-Roblox game: Roblox's own infrastructure (DataStore, MessagingService)
How to Make a Game Like Roblox
How to Make a Game Like Roblox

Why Roblox works: the core loop

Set up your avatar → explore experiences → play with friends or build your own game → publish, gain visits and earn revenue
Systems you need to build a game like Roblox
Why Roblox works: the core loop

Systems you need to build a game like Roblox

Creation editor (Studio-style)

Scene editing, ready-made parts, physics and lighting settings; a UI even beginner creators can use.

Safe scripting language and VM

A sandbox that runs user code with restricted permissions, with separate server and client scripts.

Experience hosting and discovery

Spinning up servers per game, scaling by player count, and a discovery page with recommendations and search.

Shared avatar and virtual economy

An avatar valid across all experiences, a cosmetics store, virtual currency and revenue sharing with creators.

Moderation and child safety

Chat filtering, content review, age-based settings and parental controls; important at the level of legal obligation.

For a game inside Roblox: game systems

In a Roblox game you build DataStore saves, Game Passes and developer products, leaderboards and server scripts.

What goes into the first version, what comes later

First version (soft launch)

  • Platform route: one editor, limited parts library and a few template games
  • Platform route: shared avatar, basic friends and chat filtering
  • Platform route: single-region servers and a simple discovery page
  • Inside-Roblox route: one core-loop game with saves and leaderboard
  • Inside-Roblox route: first revenue test with a few Game Passes and developer products

Later updates

  • Platform: creator revenue sharing and marketplace
  • Platform: mobile/console clients and multi-region servers
  • Inside Roblox: weekly updates, events and new worlds
  • Inside Roblox: ad campaigns, collaborations and community (Discord) management

The hard parts of this genre

Chicken-and-egg problem

A UGC platform cannot attract players without creators, or creators without players; you have to produce the first content and audience yourself.

Safety and child protection

On a platform open to young audiences, chat, content and payment oversight are the highest legal and ethical priority.

Competition inside Roblox

Building a game inside Roblox is technically easy but discovery competition is fierce; retention and regular updates are decisive.

Team, timeline and budget

The estimate is based on the genre’s core systems, content volume, multiplayer and live-ops needs plus QA and project management: about 653 person-days for the full scope and 294 person-days for the first version. Cutting scope (fewer levels, one map, fewer characters) lowers the budget directly. Store accounts, servers, audio licences and user-acquisition budget are separate items. We send a fixed written price within 24 hours after the game design document.

Monetisation

On your own platform, revenue comes from virtual currency sales, avatar cosmetics and premium membership; revenue sharing with creators grows the ecosystem. In a game inside Roblox you use Game Passes, one-off developer products, payouts based on Premium players' engagement time and private servers; revenue forms within the platform's own rules and share.

Estimate your game budget and get a fixed quote

Let us scope it together and send a fixed written quote within 24 hours. NDA on request; you own the source code.

Content volume
Multiplayer
LiveOps / events
Platform
First version (MVP)–
Full scope–

Calculated instantly from your choices, excl. VAT. A fixed written quote follows a free scoping call within 24 hours.

Your details are used only to prepare your quote and are never shared. Privacy

Choosing a game development company for a game like Roblox

Most people searching “make a game like roblox” are really looking for a reliable game development company. When comparing quotes, check four things:

  • Can you play their released 3D games on your own phone?
  • Are the source code, art files and store accounts transferred to you by contract?
  • Do they build a playable prototype first and show a demo every two weeks?
  • Are multiplayer servers, anti-cheat and scaling costs written into the quote?

Copyright and originality

Game mechanics on their own are generally not protected, but names, logos, characters, art, audio and level designs are. That is why we build a game “like Roblox” with your own name, art and world. This is not legal advice; we recommend a trademark search before launch.

Frequently asked questions

Should I build a platform like Roblox or make a game inside Roblox?

If your goal is a game brand and a fast audience, making a game inside Roblox is much faster and lower risk. Building your own platform is a multi-year venture that needs serious investment and moderation.

How long does it take to make a game inside Roblox?

A Roblox game with a single core loop can go live in a few weeks to a few months. The real work is the updates and events that follow launch.

Are there copyright issues?

The UGC platform idea and general mechanics are free to use, but the Roblox name, logo, avatar designs and UI art cannot be copied. Games made inside Roblox are also subject to the platform's terms of use. This is not legal advice.

What should I look for in a studio that builds Roblox games?

Look at their Roblox Studio and Luau experience, the retention data of experiences they have shipped and their update cadence. If you are building a platform, moderation and scaling experience is essential.

Costs of similar games

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