2D gamePhysics-based launcher puzzleOriginal by Rovio Entertainment

Angry Birds ties a physical gesture, like pulling back a slingshot, to a predictable yet chaotic physics simulation. Angle and power are entirely in the player’s hands; after that, the collapsing towers behave a little differently every time. That balance between control and surprise is what makes every level a “let me try once more” moment. Birds with different abilities add a layer of strategy to the puzzle.

A similar game needs stable 2D rigid-body physics, material-based durability and damage, a trajectory preview and projectile types with abilities. Because level design is essentially physics construction, an editor in which designers can easily build and test structures is crucial. Star scoring, level packs and optional boosters complete the meta side.

First playable version (MVP)€16,500 – €23,5006–9 weeks · excl. VAT
Full scope€36,000 – €52,50010–14 weeks · 4-person team
Recommended techUnity 2D (C#, Box2D-based 2D physics) or Godot 4Firebase Analytics + Remote Config, PlayFab for tournaments
How to Make a Game Like Angry Birds
How to Make a Game Like Angry Birds

Why Angry Birds works: the core loop

Pull the slingshot and aim → topple structures and take out targets → earn stars based on score → unlock the next level
Systems you need to build a game like Angry Birds
Why Angry Birds works: the core loop

Systems you need to build a game like Angry Birds

Physics and materials

A simulation that calculates impact damage using mass, friction and durability values for materials such as wood, glass and stone.

Slingshot and trajectory control

Controls that turn the touch-and-pull gesture into a launch vector, optionally show a trajectory trail and feel precise.

Projectiles with abilities

Special in-flight behaviours for projectiles that speed up, split, explode or hit extra hard.

Level editor

A design tool for placing structure pieces and testing physics sleep and starting stability.

Score and star system

Scoring based on destroyed objects, remaining projectiles and targets, awarding stars per level.

Level packs and map

A progression structure that manages themed level groups, unlock conditions and new pack releases.

What goes into the first version, what comes later

First version (soft launch)

  • Stable physics, material damage and slingshot controls
  • Three or four distinct projectile types
  • The first themed level pack
  • Star scoring and a level map
  • Analytics and boosters via rewarded ads

Later updates

  • New projectile types and themed level packs
  • Daily challenges and tournaments
  • Character levelling and cosmetics
  • Event levels and seasonal content

The hard parts of this genre

Physics stability

Physics settings must be tuned meticulously so structures do not collapse on their own at level start and behave similarly across devices.

Fair difficulty

Physical chaos can sometimes feel unfair; levels should have more than one solution and consistent star thresholds.

Level design cost

Every level is an engineering task that must pass physics testing; content production takes time.

Team, timeline and budget

The estimate is based on the genre’s core systems, content volume, multiplayer and live-ops needs plus QA and project management: about 138 person-days for the full scope and 62 person-days for the first version. Cutting scope (fewer levels, one map, fewer characters) lowers the budget directly. Store accounts, servers, audio licences and user-acquisition budget are separate items. We send a fixed written price within 24 hours after the game design document.

Monetisation

For physics puzzlers, free-to-play with rewarded ads is the most common revenue source. Booster sales, extra projectiles, level-pack unlocks and cosmetic character skins make up the IAP side. A paid ad-free option is also well received by players in this genre.

Estimate your game budget and get a fixed quote

Let us scope it together and send a fixed written quote within 24 hours. NDA on request; you own the source code.

Content volume
Multiplayer
LiveOps / events
Platform
First version (MVP)–
Full scope–

Calculated instantly from your choices, excl. VAT. A fixed written quote follows a free scoping call within 24 hours.

Your details are used only to prepare your quote and are never shared. Privacy

Choosing a game development company for a game like Angry Birds

Most people searching “make a game like angry birds” are really looking for a reliable game development company. When comparing quotes, check four things:

  • Can you play their released 2D games on your own phone?
  • Are the source code, art files and store accounts transferred to you by contract?
  • Do they build a playable prototype first and show a demo every two weeks?
  • Are ads, in-app purchases and analytics set up as part of the quote?

Copyright and originality

Game mechanics on their own are generally not protected, but names, logos, characters, art, audio and level designs are. That is why we build a game “like Angry Birds” with your own name, art and world. This is not legal advice; we recommend a trademark search before launch.

Frequently asked questions

How long does it take to make a game like Angry Birds?

With off-the-shelf 2D physics engines, the slingshot mechanic can be working within a few weeks. Most of the time goes into level design, art and polish; a launch-ready build with enough content can take months.

Would making a game similar to Angry Birds infringe copyright?

The physics-launch mechanic is generally free to use. The angry birds, pigs, name, visual style, sounds and level layouts cannot be copied; you should create your own character universe. This is not legal advice.

Which game engine is suitable?

Unity’s built-in 2D physics is mature and sufficient for this genre. Godot 4 is a lightweight, free alternative; what matters most is not the engine but how well the physics is tuned.

What should we look for when choosing a studio to build a game like Angry Birds?

Ask about the studio’s experience with physics-based games and how it approaches building level design tools. Having the physics feel tested early in a prototype is a good sign.

Costs of similar games

← All 530 game development costs